General Tab

The General tab displays basic information about this transaction, including the date, time, organization unit and labor distribution.

Note  

If organization unit and position fields are left blank, the system automatically assigns the employee's Primary Home Labor Distribution values.

Date

The calendar date of this clocking.

Device Number

The identification number of the input device for the transaction, such as the badge reader number.

DOW

Two letter code indicating the day of the week of this entry.

Grant Code

The identification code of an applicable grant.

Hours

The number of hours included in this clocking transaction.

Input Symbol

The symbol indicating the source of entry of this transaction, such as badge reader, quick code, manual, or download. Hover the cursor next to the symbol to display a tooltip describing the type.

Job Class Code

The employee job work assignment for this clocking entry.

Lunch Length (Hours)

The amount of time taken for a lunch break, expressed in whole and/or decimal hours. For example, a 30 minute lunch break would be entered as .5 hours.

Organization Unit Level 1

The level 1 organizational code where this clocking is assigned. The number of levels available and the label names depend upon your organization or corporate structure.

Organization Unit Level 2

The level 2 organizational code where this clocking is assigned. The number of levels available and the label names depend upon your organization or corporate structure.

Organization Unit Level 3

The level 3 organizational code where this clocking is assigned. The number of levels available and the label names depend upon your organization or corporate structure.

Organization Unit Level 4

The level 4 organizational code where this clocking is assigned. The number of levels available and the label names depend upon your organization or corporate structure.

Organization Unit Level 5

The level 5 organizational code where this clocking is assigned. The number of levels available and the label names depend upon your organization or corporate structure.

Organization Unit Level 6

The level 6 organizational code where this clocking is assigned. The number of levels available and the label names depend upon your organization or corporate structure.

Organization Unit Level 7

The level 7 organizational code where this clocking is assigned. The number of levels available and the label names depend upon your organization or corporate structure.

Organization Unit Level 8

The level 8 organizational code where this clocking is assigned. The number of levels available and the label names depend upon your organization or corporate structure.

Organization Unit Level 9

The level 9 organizational code where this clocking is assigned. The number of levels available and the label names depend upon your organization or corporate structure.

Override Code

The code used by authorized supervisors to override payroll rules for a clocking transaction.

Pool Assignment

Indicates the staffing pool this clocking entry is applied to.

Position Code

The labor distribution code that indicates the worked organization and job class assignment for this clocking transaction.

Project Code

The identification code of an applicable project.

Prompt Hours

The number of hours worked, entered as a result of a message prompt at the input device.

Prompt Time

The clocking time entered as a result of a message prompt at the input device.

Quick Code

A code set up for an employee to quickly enter a transaction using a single entry.

Quick codes are set up in the employee record in the Quick Code section screen.

Rate (Dollars/Hour)

The rate of pay (in dollars per hour) for this clocking transaction.

Requested Reason

The reason for this clocking entry, if additional information should be supplied.

Time

Enter the Time the calendar should begin. The format can either be 24-hour or 12-hour.

If you are using 12-hour format, follow the time with 'a' or 'p' for AM and PM.

Transaction Order

Indicates whether to add a duplicate clocking entry either before or after the clocking to create a matching in/out punch.